Item

How online gaming has become a social lifeline

Title (Dublin Core)

How online gaming has become a social lifeline

Description (Dublin Core)

Gamers have known for a long time something that everyone else is starting to figure out: there’s community connection on the other side of a screen.

Date (Dublin Core)

Creator (Dublin Core)

Type (Dublin Core)

Article

Link (Bibliographic Ontology)

Source (Dublin Core)

BBC

Controlled Vocabulary (Dublin Core)

Curator's Tags (Omeka Classic)

Contributor's Tags (a true folksonomy) (Friend of a Friend)

Collection (Dublin Core)

Date Submitted (Dublin Core)

09/01/2021

Date Modified (Dublin Core)

09/22/2021
10/12/2021
10/28/2021

Date Created (Dublin Core)

12/16/2020

Item sets

This item was submitted on September 1, 2021 by [anonymous user] using the form “Share Your Story” on the site “A Journal of the Plague Year”: http://mail.covid-19archive.org/s/archive

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