Item

Living through video games

Title (Dublin Core)

Living through video games

Disclaimer (Dublin Core)

DISCLAIMER: This item may have been submitted in response to a school assignment. See Linked Data.

Description (Dublin Core)

During the first lockdown, my flatmate introduced me to Sims 4. The Sims is a life simulation game wherein you create a character and live their life, making certain decisions such as where you will live, what career you will have, who you are in relationships with and so on.
In the second lockdown, friends introduced me to Stardew Valley. In this game, your character lives on a farm and has to manage the land to make a living. There are also mines to explore and mystery to uncover. I would play this game with my friends online, hanging out virtually when we could not in real life.
These games provided a reprieve from everyday life in lockdown where I had little control over my life, allowing me to live vicariously through my characters.
This is a screenshot of my wedding in Stardew Valley

Date (Dublin Core)

Creator (Dublin Core)

Contributor (Dublin Core)

Event Identifier (Dublin Core)

HIST30060

Partner (Dublin Core)

Type (Dublin Core)

screenshot

Controlled Vocabulary (Dublin Core)

Curator's Tags (Omeka Classic)

Linked Data (Dublin Core)

Date Submitted (Dublin Core)

11/24/2020

Date Modified (Dublin Core)

12/7/2020

Date Created (Dublin Core)

9/30/2020

Item sets

This item was submitted on November 24, 2020 by Grace Stickland using the form “Share Your Story” on the site “A Journal of the Plague Year”: http://mail.covid-19archive.org/s/archive

Click here to view the collected data.

New Tags

I recognize that my tagging suggestions may be rejected by site curators. I agree with terms of use and I accept to free my contribution under the licence CC BY-SA